Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago

@ludopolitics@dice.camp @lumpley@dice.camp @megueyb@dice.camp Holy hell this is such an amazing connection to have drawn! I'm gonna use playing these games as a way to teach pillars for game design!

Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago

This week's update is: Spawn clusters! It's nothing fancy, but it really helps make world generation more believable and fun to explore? It's just a kind of subtable in my spawn/loot table system, but with min and max number of spawns per cluster and a radius. I've also added things like a loading bar and a failed attempt at terrain LOD but they don't quite screenshot as well 😅

I know I'm an old lady now because I feel fancy when I get to spend money on good tools like Miro or GitKraken.

Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago