Ash McAllan shared 3 years ago

@ludopolitics@dice.camp @lumpley@dice.camp @megueyb@dice.camp Holy hell this is such an amazing connection to have drawn! I'm gonna use playing these games as a way to teach pillars for game design!

Ash McAllan shared 3 years ago
Ash McAllan shared 3 years ago
Ash McAllan shared 3 years ago

This week's update is: Spawn clusters! It's nothing fancy, but it really helps make world generation more believable and fun to explore? It's just a kind of subtable in my spawn/loot table system, but with min and max number of spawns per cluster and a radius. I've also added things like a loading bar and a failed attempt at terrain LOD but they don't quite screenshot as well 😅

I know I'm an old lady now because I feel fancy when I get to spend money on good tools like Miro or GitKraken.

Ash McAllan shared 3 years ago
Ash McAllan shared 3 years ago
Ash McAllan shared 3 years ago
Ash McAllan shared 3 years ago

Am... am I the only one feeling like there's been way more murdered trans women than usual in the last three weeks or so?

Man I love Valheim but I wish the devs would put absolutely any game design thought at all into any of the systems that aren't straight lifted from other games. There are so many pain points that read as "we didn't think about this beyond using whatever we'd seen elsewhere."

Any time a game is described as "hard core" or "brutal" or "losing is fun" in the marketing and community messaging I feel like it's just code for "there are really obvious shitty pain points in our design and we don't have the skills to fix them."

Ash McAllan shared 3 years ago
Ash McAllan shared 3 years ago
Ash McAllan shared 3 years ago
Ash McAllan shared 3 years ago
Ash McAllan shared 3 years ago
Ash McAllan shared 3 years ago
Ash McAllan shared 3 years ago