Sleep well tonight, with your eyes closed as tight as can be. The chariot of bones rides through the sky above, dragging the woes of the dead into our world, and its rider abhors witnesses.
"c++ is hard, let's use blueprints."
The blueprint: π
The boys are back in town, but itβs deserted. All the houses are empty. In the distance, they hear sinister laughter
what if we formed like a "citizens union" where we like ALL became part of a sort of I dunno, like a national union of some kind, and then we could collectively bargain for like... I dunno Big Rules that apply to all corporations??? and like elect people to design Big Rules??
My grown daughter today:
"Being an adult is whispering 'f&ck this' while doing it anyway."
She has arrived.
In retrospect you probably shouldn't go up against writers in a contest of who can keep doing something longer while not making any money.
hey sorry I missed your text, I am processing a non-stop 24/7 onslaught of information with a brain designed to eat berries in a cave
Happy 25th birthday, Google.
It's only a golem if it has magical inscriptions in biblical Hebrew on it. Otherwise it's just a sparkling robot.
this looks cool: https://stride3d.net
Having a great time with #godotengineβs GridMap
Unity: Fine, we fucked up. Here are some better terms.
Users: Finally π
Unity: BUT IT'S ALL YOUR FAULT!!!
Honestly, if this is how they think they'll be rebuilding trust... I don't see any reason to continue using Unity after the current project is finished.
And neither should you. At this point, they really are the toxic ex who doesn't deserve you.
A friendly reminder: I maintain a list of space opera novels by cisgender women, trans, and non-binary authors. Suggest works via the link, & share with everyone who might find it of use!
You can find the list right here:
Enjoy! #books
I think this is quite an interesting video. Would love to have source code to compare. IMO it's not really a Godot vs Unity performance comparison, but more of a Microsoft CoreCLR C# (what Godot uses) vs Unity Mono C#.
I feel many who theorized about C# performance in Godot really forgot how much better the Microsoft version is, to the point you have to use ECS in Unity to match regular C# code in Godot.