I think this is quite an interesting video. Would love to have source code to compare. IMO it's not really a Godot vs Unity performance comparison, but more of a Microsoft CoreCLR C# (what Godot uses) vs Unity Mono C#.
I feel many who theorized about C# performance in Godot really forgot how much better the Microsoft version is, to the point you have to use ECS in Unity to match regular C# code in Godot.
Currently obsessed with how 2/3rds of the screen in OutRun is just sky.
Godot is not a Unity replacement.
I think for the last few years there's been a really nice three tier ecosystem for engines: Godot for small projects with rapid development like gamejams and home devs, Unreal for big serious projects that require performance including Triple A, and Unity in the middle straddling both spaces and the gap in between.
Now, if Unity DOES collapse as it seems intent on doing whether it's from this fumble or another, that knocks out that middle option. So now the reality is that devs need to make a much harder call about whether their game is small scale or large scale, without a goldilocks option in the middle to choose.
Managing a game dev community with GitHub Actions: fascinating look at the devops infrastructure supporting A Little Game Called Mario, a Godot platformer anyone can contribute to https://github.blog/2022-07-06-managing-a-game-dev-community/
my oldest kid has been working on a Sonic fangame in Godot for years, and it's pretty cool :3
I got a full boot of the 500kloc game core on Godot, it's feeding frames and waiting on input.
The rest is "just work"; though there is a substantial amount of work in the VFX/sound/UI rigging, the derisk is complete.
14 hours.
started putting together my own sky shader in Godot last night, starting with atmospheric scattering - gonna need a day-night cycle anyway so :D #madewithgodot #cargame
Ok so I'm working on a little bit of procedural NPC functionality and I'm wondering if anyone has any good resources, examples, or ideas for applying something like... personality filters to text? Or, like, marked up text? The first things that jump to mind are character catchphrases in Animal Crossing and the text filters in Qud for Fish and Birds? Just thinking of assigning one such filter to each NPC generated and then the other systems can provide base text to then be presented through that filter to give it character that makes it feel both more cohesive and unique to that NPC? I've got some thoughts on ways to approach it but I thought I'd check if anyone knows of really solid pre-existing work already.
In Godot you can keyframe FUNCTIONS. You can create functions to handle bullets, snapping or any other thing and call this functions from a simple animation. Allowing your non programming folks to create complex behaviors using only the animation player.
LETSSS GOOOO; Kenney Game Assets All-in-1 is FREE today, instead of the usual $19.95. Get all my game assets in a single bundle, great for learning new engines đ
Download/claim here:
https://kenney.itch.io/kenney-game-assets
TIL Unicode actually comes with an official character "ďż˝" (U+FFFD, REPLACEMENT CHARACTER) which they recommend for replacing corrupted or otherwise broken input characters.
Birds canât âpeepâ or âcheepâ or âchirpâ because p is a plosive and birds donât have lips I will not be taking questions
There were dozens of Black classical composers in 19th-century New Orleans, but they had few opportunities to present their compositions around the world, and that means their works have been largely forgotten â until recently. Atlas Obscura reports how OperaCrĂŠole, founded in 2011 by Black mezzo-sopranos Givonna Joseph and her daughter Aria Mason, is giving life to lost works as "an act of restorative justice."
take all the time you need, sweetie
iâll never complain again
I've finally updated SpriteMesh to Godot 4.0, a plugin that creates voxel-style meshes using pixel art as input. You can check it out here:
https://godotengine.org/asset-library/asset/2096
I've spent too much time creating the demo, but I'm glad I did because I found many bugs thanks to it!
The sprites I used in the demo can be found here, and they were made by Pixel-Boy and AAA:
âThe researchers found that there was no âsweet spotâ where a woman could position herself without being criticized. Women were either too young or too old, too attractive or not attractive enough, too educated or not educated enough. Introverted women were not seen as leaders and extroverted women were viewed as aggressive. They ultimately found that women leaders were ânever quite right.ââ
https://www.sheknows.com/living/articles/2839276/criticisms-that-hold-women-leaders-back/